And in fact, in almost all cases, the introduction of space terrain actually makes it easier." "The way you deal with how the camera works, how you issue move orders – we've simplified a great number of things and made it easier to get around. "We want it to be as seamless and intuitive as possible," Cunningham explained. Homeworld 2 was already a tricky game to get your head around, since deploying your fleet in only a single, two-dimensional "slice" of space could leave you vulnerable to attacks from above and below and the movement controls took some getting used to. You'll even be able to place turrets on some of these surfaces to create a static defense, and gathering resources will require control of specific physical features.īlackbird doesn't want this added complexity to hurt the approachability of Homeworld 3 though, especially considering there will be a fair few people trying it out who weren't even alive when the last one released. You'll be able to use the terrain to hide ships and stage ambushes. Mines can now be used on chokepoints and are no longer simply a sphere that causes ships passing through it to take damage. Some openings in an asteroid might be too small for larger craft, for instance. There's going to be a big emphasis this time around on space terrain, such as ruined megastructures, and the need to maneuver your fleets to take advantage of it. The unit caps will be larger, and the largest structures will be truly gargantuan. With the benefit of modern PCs, Blackbird is able to create both larger-scale conflicts, full ballistic modeling, and battle spaces where there's more going on. We can expect similar interactions with characters and emotional moments told with presentational flair, but that's not the only way Homeworld 3 will be raising the stakes. "The cinematic execution was where we really evolved the franchise. "The major evolutionary element was in the storytelling," Cunningham said. While we're headed back to space now, some things the series picked up on that sandy world will be carried forward. In the meantime, we got the excellent Deserts of Kharak, a prequel that shared a lot of gameplay ideas but eschewed the series' signature, fully 3D combat by setting its story planetside. ![]() It's a bit hard to believe how long it's been since Homeworld 2, which felt very ahead of its time when it came out.
0 Comments
Leave a Reply. |